Mission Maps

When deciding what map to play, roll a D6. Each map is numerically labeled.

Map 1: Desert Trench


The two bunkers are the most important rule note on this map. As bunkers, they are AV14 enterable buildings. Ten regular size models can fit inside. Leaving/entering the building counts as disembarking/embarking for shooting/assault rules. Each bunker has 3 firing points (front, left, right) and two models can shoot out of each firing point (but all must target the same enemy unit). Buildings are hit automatically in close combt. Glancing hits against the building causes a wound to someone inside. Same with penetrating.

Map 2: Grassy Outpost
The rooftops count as difficult terrain for landing on with jump/jet packs.

Map 3: Entrenched Town
Rooftops again count as difficult terrain for jumping on.

Map 5: City Ruins
This map is a little bit more complex. All walls count as BLOS on this map (even where not labeled). The EXCEPTION to this are the two Difficult Terrain ruins at the bottom of the map. Those buildings count as "ruins" for the rules and the walls are broken enough to shoot through/over.

The cathedral up top is also a 4+ ruin, but the actual wall sections are BLOS.

The tank trap/barbed wire pieces are difficult terrain to  move over, and offer 6+ cover.

The boulder rubble is area terrain that offers 5+ cover saves and the vehicles BLOS.

I apologize in advance if Tau gets this map. Sorry bros.

Map 6: Heavy Forest Outpost
This map consists of five pieces of area terrain forest and BLOS buildings that can be climbed on top of.